<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2012 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2008-2010 Ricardo Quesada
<span class='line'>  4</span>  Copyright (c) 2011      Zynga Inc.
<span class='line'>  5</span> 
<span class='line'>  6</span>  http://www.cocos2d-x.org
<span class='line'>  7</span> 
<span class='line'>  8</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'>  9</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'> 10</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 11</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 12</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 13</span>  furnished to do so, subject to the following conditions:
<span class='line'> 14</span> 
<span class='line'> 15</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 16</span>  all copies or substantial portions of the Software.
<span class='line'> 17</span> 
<span class='line'> 18</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 19</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 20</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 21</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 22</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 23</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 24</span>  THE SOFTWARE.
<span class='line'> 25</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 26</span> 
<span class='line'> 27</span> </span><span class="COMM">/**
<span class='line'> 28</span>  * TextureCache - Alloc, Init & Dealloc
<span class='line'> 29</span>  * @type object
<span class='line'> 30</span>  */</span><span class="WHIT">
<span class='line'> 31</span> </span><span class="NAME">cc.g_sharedTextureCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 32</span> 
<span class='line'> 33</span> </span><span class="COMM">/**
<span class='line'> 34</span>  * Load the images to the cache
<span class='line'> 35</span>  * @param {String} imageUrl
<span class='line'> 36</span>  */</span><span class="WHIT">
<span class='line'> 37</span> </span><span class="NAME">cc.loadImage</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">imageUrl</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="WHIT">    </span><span class="COMM">// compute image type</span><span class="WHIT">
<span class='line'> 39</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">imageType</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.computeImageFormatType</span><span class="PUNC">(</span><span class="NAME">imageUrl</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">imageType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.FMT_UNKNOWN</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 41</span> </span><span class="WHIT">        </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"unsupported format"</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">imageUrl</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 42</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 43</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 44</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">image</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Image</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="WHIT">    </span><span class="NAME">image.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">imageUrl</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 46</span> </span><span class="WHIT">    </span><span class="NAME">image.onLoad</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 47</span> </span><span class="WHIT">        </span><span class="NAME">cc.TextureCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">cacheImage</span><span class="PUNC">(</span><span class="NAME">imageUrl</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">image</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 48</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 49</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 50</span> 
<span class='line'> 51</span> </span><span class="COMM">/**
<span class='line'> 52</span>  *  Support image format type
<span class='line'> 53</span>  * @param {String} filename
<span class='line'> 54</span>  * @return {Number}
<span class='line'> 55</span>  */</span><span class="WHIT">
<span class='line'> 56</span> </span><span class="NAME">cc.computeImageFormatType</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">filename</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 57</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">filename.toLowerCase</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">indexOf</span><span class="PUNC">(</span><span class="STRN">'.jpg'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">filename.toLowerCase</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">indexOf</span><span class="PUNC">(</span><span class="STRN">'.jpeg'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 58</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.FMT_JPG</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">filename.indexOf</span><span class="PUNC">(</span><span class="STRN">'.png'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">filename.indexOf</span><span class="PUNC">(</span><span class="STRN">'.PNG'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.FMT_PNG</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 61</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 62</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.FMT_UNKNOWN</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 63</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 64</span> 
<span class='line'> 65</span> </span><span class="COMM">/**
<span class='line'> 66</span>  *  Implementation TextureCache
<span class='line'> 67</span>  * @class
<span class='line'> 68</span>  * @extends cc.Class
<span class='line'> 69</span>  */</span><span class="WHIT">
<span class='line'> 70</span> </span><span class="NAME">cc.TextureCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Class.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.TextureCache# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 71</span> </span><span class="WHIT">    </span><span class="NAME">textures</span><span class="PUNC">:</span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 72</span> </span><span class="WHIT">    </span><span class="NAME">_textureColorsCache</span><span class="PUNC">:</span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 73</span> </span><span class="WHIT">    </span><span class="NAME">_textureKeySeq</span><span class="PUNC">:</span><span class="NUMB">1000</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 74</span> 
<span class='line'> 75</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 76</span>      * Constructor
<span class='line'> 77</span>      */</span><span class="WHIT">
<span class='line'> 78</span> </span><span class="WHIT">    </span><span class="NAME">ctor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 79</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">cc.g_sharedTextureCache</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Attempted to allocate a second instance of a singleton."</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 80</span> </span><span class="WHIT">        </span><span class="NAME">this._textureKeySeq</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">|</span><span class="NAME">Math.random</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">1000</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 81</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 82</span> 
<span class='line'> 83</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 84</span>      *  Loading the images asynchronously
<span class='line'> 85</span>      * @param {String} path
<span class='line'> 86</span>      * @param {cc.Node} target
<span class='line'> 87</span>      * @param {Function} selector
<span class='line'> 88</span>      * @return {Image}
<span class='line'> 89</span>      * @example
<span class='line'> 90</span>      * //example
<span class='line'> 91</span>      * cc.TextureCache.getInstance().addImageAsync("hello.png", this, this.loadingCallBack);
<span class='line'> 92</span>      */</span><span class="WHIT">
<span class='line'> 93</span> </span><span class="WHIT">    </span><span class="NAME">addImageAsync</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">path</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">target</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">selector</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 94</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">path</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TextureCache: path MUST not be null"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 95</span> 
<span class='line'> 96</span> </span><span class="WHIT">        </span><span class="NAME">path</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.FileUtils.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">fullPathFromRelativePath</span><span class="PUNC">(</span><span class="NAME">path</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 97</span> 
<span class='line'> 98</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.textures</span><span class="PUNC">[</span><span class="NAME">path.toString</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 99</span> 
<span class='line'>100</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>101</span> </span><span class="WHIT">            </span><span class="NAME">this._addImageAsyncCallBack</span><span class="PUNC">(</span><span class="NAME">target</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">selector</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>102</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>103</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>104</span> </span><span class="WHIT">            </span><span class="NAME">texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Image</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>105</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">that</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>106</span> </span><span class="WHIT">            </span><span class="NAME">texture.addEventListener</span><span class="PUNC">(</span><span class="STRN">"load"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>107</span> </span><span class="WHIT">                </span><span class="NAME">that._addImageAsyncCallBack</span><span class="PUNC">(</span><span class="NAME">target</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">selector</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>108</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>109</span> </span><span class="WHIT">            </span><span class="NAME">texture.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">path</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>110</span> </span><span class="WHIT">            </span><span class="NAME">this.textures</span><span class="PUNC">[</span><span class="NAME">path.toString</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>111</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>112</span> 
<span class='line'>113</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>114</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.textures</span><span class="PUNC">[</span><span class="NAME">path.toString</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>115</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>116</span> </span><span class="WHIT">            </span><span class="COMM">//todo texure for gl</span><span class="WHIT">
<span class='line'>117</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>118</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>119</span> </span><span class="WHIT">    </span><span class="NAME">_addImageAsyncCallBack</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">target</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">selector</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>120</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">target</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="PUNC">(</span><span class="NAME">selector</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="STRN">"string"</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>121</span> </span><span class="WHIT">            </span><span class="NAME">target</span><span class="PUNC">[</span><span class="NAME">selector</span><span class="PUNC">]</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>122</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">target</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="PUNC">(</span><span class="NAME">selector</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="STRN">"function"</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>123</span> </span><span class="WHIT">            </span><span class="NAME">selector.call</span><span class="PUNC">(</span><span class="NAME">target</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>124</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>125</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>126</span> 
<span class='line'>127</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>128</span>      * AddPVRTCImage does not support
<span class='line'>129</span>      */</span><span class="WHIT">
<span class='line'>130</span> </span><span class="WHIT">    </span><span class="NAME">addPVRTCImage</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>131</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TextureCache:addPVRTCImage does not support"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>132</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>133</span> 
<span class='line'>134</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>135</span>      * Description
<span class='line'>136</span>      * @return {String}
<span class='line'>137</span>      */</span><span class="WHIT">
<span class='line'>138</span> </span><span class="WHIT">    </span><span class="NAME">description</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>139</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="STRN">"&lt;TextureCache | Number of textures = "</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this.textures.length</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">">"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>140</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>141</span> 
<span class='line'>142</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>143</span>      * &lt;p>Returns a Texture2D object given an file image &lt;br />
<span class='line'>144</span>      * If the file image was not previously loaded, it will create a new Texture2D &lt;br />
<span class='line'>145</span>      *  object and it will return it. It will use the filename as a key.&lt;br />
<span class='line'>146</span>      * Otherwise it will return a reference of a previously loaded image. &lt;br />
<span class='line'>147</span>      * Supported image extensions: .png, .jpg, .gif&lt;/p>
<span class='line'>148</span>      * @param {String} path
<span class='line'>149</span>      * @return {Image}
<span class='line'>150</span>      * @example
<span class='line'>151</span>      * //example
<span class='line'>152</span>      * cc.TextureCache.getInstance().addImage("hello.png");
<span class='line'>153</span>      */</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT">    </span><span class="NAME">addImage</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">path</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>155</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">path</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TextureCache: path MUST not be null"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>156</span> 
<span class='line'>157</span> </span><span class="WHIT">        </span><span class="NAME">path</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.FileUtils.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">fullPathFromRelativePath</span><span class="PUNC">(</span><span class="NAME">path</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>158</span> 
<span class='line'>159</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.textures</span><span class="PUNC">[</span><span class="NAME">path.toString</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>160</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>161</span> </span><span class="WHIT">            </span><span class="NAME">cc.Loader.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">onResLoaded</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>162</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>163</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>164</span> </span><span class="WHIT">            </span><span class="NAME">texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Image</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>165</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">that</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>166</span> </span><span class="WHIT">            </span><span class="NAME">texture.addEventListener</span><span class="PUNC">(</span><span class="STRN">"load"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>167</span> 
<span class='line'>168</span> </span><span class="WHIT">                </span><span class="NAME">cc.Loader.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">onResLoaded</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>169</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>170</span> </span><span class="WHIT">            </span><span class="NAME">texture.addEventListener</span><span class="PUNC">(</span><span class="STRN">"error"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>171</span> </span><span class="WHIT">                </span><span class="NAME">cc.Loader.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">onResLoadingErr</span><span class="PUNC">(</span><span class="NAME">path</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>172</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>173</span> </span><span class="WHIT">            </span><span class="NAME">texture.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">path</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>174</span> </span><span class="WHIT">            </span><span class="NAME">this.textures</span><span class="PUNC">[</span><span class="NAME">path.toString</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>175</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>176</span> 
<span class='line'>177</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>178</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.textures</span><span class="PUNC">[</span><span class="NAME">path.toString</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>179</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>180</span> </span><span class="WHIT">            </span><span class="COMM">//todo texture for gl</span><span class="WHIT">
<span class='line'>181</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>182</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>183</span> 
<span class='line'>184</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>185</span>      *  Cache the image data
<span class='line'>186</span>      * @param {String} path
<span class='line'>187</span>      * @param {Image} texture
<span class='line'>188</span>      */</span><span class="WHIT">
<span class='line'>189</span> </span><span class="WHIT">    </span><span class="NAME">cacheImage</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">path</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>190</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this.textures</span><span class="PUNC">[</span><span class="NAME">path.toString</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>191</span> </span><span class="WHIT">            </span><span class="NAME">this.textures</span><span class="PUNC">[</span><span class="NAME">path.toString</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>192</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>193</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>194</span> 
<span class='line'>195</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>196</span>      * &lt;p>Returns a Texture2D object given an UIImage image&lt;br />
<span class='line'>197</span>      * If the image was not previously loaded, it will create a new Texture2D object and it will return it.&lt;br />
<span class='line'>198</span>      * Otherwise it will return a reference of a previously loaded image&lt;br />
<span class='line'>199</span>      * The "key" parameter will be used as the "key" for the cache.&lt;br />
<span class='line'>200</span>      * If "key" is null, then a new texture will be created each time.&lt;/p>
<span class='line'>201</span>      * @param {Image} image
<span class='line'>202</span>      * @param {String} key
<span class='line'>203</span>      * @return {cc.Texture2D}
<span class='line'>204</span>      */</span><span class="WHIT">
<span class='line'>205</span> </span><span class="WHIT">    </span><span class="NAME">addUIImage</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">image</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">key</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>206</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">image</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TextureCache: image MUST not be nulll"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>207</span> 
<span class='line'>208</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>209</span> 
<span class='line'>210</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">key</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>211</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.textures.hasOwnProperty</span><span class="PUNC">(</span><span class="NAME">key</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>212</span> </span><span class="WHIT">                </span><span class="NAME">texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.textures</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>213</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>214</span> </span><span class="WHIT">                    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>215</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>216</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>217</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>218</span> 
<span class='line'>219</span> </span><span class="WHIT">        </span><span class="COMM">// prevents overloading the autorelease pool</span><span class="WHIT">
<span class='line'>220</span> </span><span class="WHIT">        </span><span class="NAME">texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Texture2D</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>221</span> </span><span class="WHIT">        </span><span class="NAME">texture.initWithImage</span><span class="PUNC">(</span><span class="NAME">image</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>222</span> 
<span class='line'>223</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">key</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>224</span> </span><span class="WHIT">            </span><span class="NAME">this.textures</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>225</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>226</span> </span><span class="WHIT">            </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: Couldn't add UIImage in TextureCache"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>227</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>228</span> 
<span class='line'>229</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>230</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>231</span> 
<span class='line'>232</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>233</span>      * Returns an already created texture. Returns null if the texture doesn't exist.
<span class='line'>234</span>      * @param {String} key
<span class='line'>235</span>      * @return {Image|Null}
<span class='line'>236</span>      * @example
<span class='line'>237</span>      * //example
<span class='line'>238</span>      * var key = cc.TextureCache.getInstance().textureForKey("hello.png");
<span class='line'>239</span>      */</span><span class="WHIT">
<span class='line'>240</span> </span><span class="WHIT">    </span><span class="NAME">textureForKey</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">key</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>241</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.textures.hasOwnProperty</span><span class="PUNC">(</span><span class="NAME">key</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>242</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.textures</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>243</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>244</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>245</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>246</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>247</span> 
<span class='line'>248</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>249</span>      * @param {Image} texture
<span class='line'>250</span>      * @return {String|Null}
<span class='line'>251</span>      * @example
<span class='line'>252</span>      * //example
<span class='line'>253</span>      * var key = cc.TextureCache.getInstance().getKeyByTexture(texture);
<span class='line'>254</span>      */</span><span class="WHIT">
<span class='line'>255</span> </span><span class="WHIT">    </span><span class="NAME">getKeyByTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>256</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">key</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">this.textures</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>257</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.textures</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>258</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">key</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>259</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>260</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>261</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>262</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>263</span> 
<span class='line'>264</span> </span><span class="WHIT">    </span><span class="NAME">_generalTextureKey</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>265</span> </span><span class="WHIT">        </span><span class="NAME">this._textureKeySeq</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>266</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="STRN">"_textureKey_"</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._textureKeySeq</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>267</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>268</span> 
<span class='line'>269</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>270</span>      * @param {Image} texture
<span class='line'>271</span>      * @return {Array}
<span class='line'>272</span>      * @example
<span class='line'>273</span>      * //example
<span class='line'>274</span>      * var cacheTextureForColor = cc.TextureCache.getInstance().getTextureColors(texture);
<span class='line'>275</span>      */</span><span class="WHIT">
<span class='line'>276</span> </span><span class="WHIT">    </span><span class="NAME">getTextureColors</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>277</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">key</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.getKeyByTexture</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>278</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">key</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>279</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">HTMLImageElement</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>280</span> </span><span class="WHIT">                </span><span class="NAME">key</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texture.src</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>281</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>282</span> </span><span class="WHIT">                </span><span class="NAME">key</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._generalTextureKey</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>283</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>284</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>285</span> 
<span class='line'>286</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._textureColorsCache.hasOwnProperty</span><span class="PUNC">(</span><span class="NAME">key</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>287</span> </span><span class="WHIT">            </span><span class="NAME">this._textureColorsCache</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.generateTextureCacheForColor</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>288</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>289</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._textureColorsCache</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>290</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>291</span> 
<span class='line'>292</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>293</span>      * &lt;p>Purges the dictionary of loaded textures. &lt;br />
<span class='line'>294</span>      * Call this method if you receive the "Memory Warning"  &lt;br />
<span class='line'>295</span>      * In the short term: it will free some resources preventing your app from being killed  &lt;br />
<span class='line'>296</span>      * In the medium term: it will allocate more resources &lt;br />
<span class='line'>297</span>      * In the long term: it will be the same&lt;/p>
<span class='line'>298</span>      * @example
<span class='line'>299</span>      * //example
<span class='line'>300</span>      * cc.TextureCache.getInstance().removeAllTextures();
<span class='line'>301</span>      */</span><span class="WHIT">
<span class='line'>302</span> </span><span class="WHIT">    </span><span class="NAME">removeAllTextures</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>303</span> </span><span class="WHIT">        </span><span class="NAME">this.textures</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>304</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>305</span> 
<span class='line'>306</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>307</span>      * Deletes a texture from the cache given a texture
<span class='line'>308</span>      * @param {Image} texture
<span class='line'>309</span>      * @example
<span class='line'>310</span>      * //example
<span class='line'>311</span>      * cc.TextureCache.getInstance().removeTexture(texture);
<span class='line'>312</span>      */</span><span class="WHIT">
<span class='line'>313</span> </span><span class="WHIT">    </span><span class="NAME">removeTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>314</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>315</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>316</span> 
<span class='line'>317</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">key</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">this.textures</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>318</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.textures</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>319</span> </span><span class="WHIT">                </span><span class="KEYW">delete</span><span class="PUNC">(</span><span class="NAME">this.textures</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>320</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>321</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>322</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>323</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>324</span> 
<span class='line'>325</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>326</span>      * Deletes a texture from the cache given a its key name
<span class='line'>327</span>      * @param {String} textureKeyName
<span class='line'>328</span>      * @example
<span class='line'>329</span>      * //example
<span class='line'>330</span>      * cc.TextureCache.getInstance().removeTexture("hello.png");
<span class='line'>331</span>      */</span><span class="WHIT">
<span class='line'>332</span> </span><span class="WHIT">    </span><span class="NAME">removeTextureForKey</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">textureKeyName</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>333</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">textureKeyName</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>334</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>335</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>336</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.textures</span><span class="PUNC">[</span><span class="NAME">textureKeyName</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>337</span> </span><span class="WHIT">            </span><span class="KEYW">delete</span><span class="PUNC">(</span><span class="NAME">this.textures</span><span class="PUNC">[</span><span class="NAME">textureKeyName</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>338</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>339</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>340</span> 
<span class='line'>341</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>342</span>      * &lt;p>Output to cc.log the current contents of this TextureCache &lt;br />
<span class='line'>343</span>      * This will attempt to calculate the size of each texture, and the total texture memory in use. &lt;/p>
<span class='line'>344</span>      */</span><span class="WHIT">
<span class='line'>345</span> </span><span class="WHIT">    </span><span class="NAME">dumpCachedTextureInfo</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>346</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">count</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>347</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">totalBytes</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>348</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">key</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">this.textures</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>349</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.textures</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>350</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">bpp</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tex.bitsPerPixelForFormat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>351</span> </span><span class="WHIT">            </span><span class="COMM">// Each texture takes up width * height * bytesPerPixel bytes.</span><span class="WHIT">
<span class='line'>352</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">bytes</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tex.getPixelsWide</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tex.getPixelsHigh</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">bpp</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>353</span> </span><span class="WHIT">            </span><span class="NAME">totalBytes</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">bytes</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>354</span> </span><span class="WHIT">            </span><span class="NAME">count</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>355</span> </span><span class="WHIT">            </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: '"</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">tex.toString</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">"' id="</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">tex.getName</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">" "</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">tex.getPixelsWide</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">" x "</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">tex.getPixelsHigh</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">" @ "</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">bpp</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">" bpp => "</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">bytes</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">1024</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">" KB"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>356</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>357</span> 
<span class='line'>358</span> </span><span class="WHIT">        </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: TextureCache dumpDebugInfo: "</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">count</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">" textures, for "</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">totalBytes</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">1024</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">" KB ("</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">totalBytes</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">1024.0</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">1024.0</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">toFixed</span><span class="PUNC">(</span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">" MB)"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>359</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>360</span> 
<span class='line'>361</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>362</span>      * &lt;p>Returns a Texture2D object given an PVR filename&lt;br />
<span class='line'>363</span>      * If the file image was not previously loaded, it will create a new Texture2D&lt;br />
<span class='line'>364</span>      *  object and it will return it. Otherwise it will return a reference of a previously loaded image &lt;/p>
<span class='line'>365</span>      * @param {String} path
<span class='line'>366</span>      * @return {cc.Texture2D}
<span class='line'>367</span>      */</span><span class="WHIT">
<span class='line'>368</span> </span><span class="WHIT">    </span><span class="NAME">addPVRImage</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">path</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>369</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">path</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TextureCache: file image MUST not be null"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>370</span> 
<span class='line'>371</span> </span><span class="WHIT">        </span><span class="NAME">path</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.FileUtils.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">fullPathFromRelativePath</span><span class="PUNC">(</span><span class="NAME">path</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>372</span> 
<span class='line'>373</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">key</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">path</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>374</span> 
<span class='line'>375</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.textures</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>376</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.textures</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>377</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>378</span> 
<span class='line'>379</span> </span><span class="WHIT">        </span><span class="COMM">// Split up directory and filename</span><span class="WHIT">
<span class='line'>380</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Texture2D</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>381</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tex.initWithPVRFile</span><span class="PUNC">(</span><span class="NAME">key</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>382</span> </span><span class="WHIT">            </span><span class="NAME">this.textures</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tex</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>383</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>384</span> </span><span class="WHIT">            </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: Couldn't add PVRImage:"</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">key</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">" in TextureCache"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>385</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>386</span> 
<span class='line'>387</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">tex</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>388</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>389</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>390</span> 
<span class='line'>391</span> </span><span class="COMM">/**
<span class='line'>392</span>  * Return ths shared instance of the cache
<span class='line'>393</span>  * @return {cc.TextureCache}
<span class='line'>394</span>  */</span><span class="WHIT">
<span class='line'>395</span> </span><span class="NAME">cc.TextureCache.getInstance</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>396</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">cc.g_sharedTextureCache</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>397</span> </span><span class="WHIT">        </span><span class="NAME">cc.g_sharedTextureCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.TextureCache</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>398</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.g_sharedTextureCache</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>399</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>400</span> 
<span class='line'>401</span> </span><span class="COMM">/**
<span class='line'>402</span>  * Purges the cache. It releases the retained instance.
<span class='line'>403</span>  */</span><span class="WHIT">
<span class='line'>404</span> </span><span class="NAME">cc.TextureCache.purgeSharedTextureCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>405</span> </span><span class="WHIT">    </span><span class="NAME">cc.g_sharedTextureCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>406</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>407</span> </span></pre></body></html>